Here's a list of things to do:
- parse files from the editor in C
- export the very basic game files (for both client and server)
- if required, make changes to the editor (to be able to edit some additional stuff so that the new content is actually usable in game?)
- setup some local development environment (so that I can modify a local test server easily, etc)
- prepare an automated patcher to modify the very basic game files (#2) basing on some public database
- prepare a public test server, send out the client
- test things out, make sure it's balanced
- figure out PCK format to be able to edit item descriptions, colors, guild emblems (and possibly models/graphics/item icons in future as well)
- publish a new patcher, deprecate the previous one
- conquer the world
I'm setting myself a deadline to finish stage #6 till the end of January. After that, I'll switch back to editor development (other maps, mob editor, etc)
So assuming everything goes well, a loose roadmap looks like this:
9/01/2020:
- parse files from the editor in C
- export the very basic game files (for both client and server)
10/01/2020
- if required, make changes to the editor (to be able to edit some additional stuff so that the new content is actually usable in game?)
12/01/2020
- setup some local development environment (so that I can modify a local test server easily, etc)
17/01/2020
- prepare an automated patcher to modify the very basic game files (#2) basing on some public database
24/01/2020
- prepare a public test server, send out the client