For those interested, the patch from odamer was pushed to github where every mgpatcher as well as the server pulls it from: https://github.com/pwmirage/ve…fb51688384b8cb7174b94d623
Posts by Beta
The server was closed on April 2nd, 2023
https://pwmirage.com/forum/thread/342-we-are-closing/
https://pwmirage.com/forum/thread/342-we-are-closing/
-
-
Approved and merged. Thanks!
-
It's open!
You can now register in-game accounts: https://pwmirage.com/game/
The full client is available for download here: https://pwmirage.com/download/
This a full, final release of the server. The gameplay is expected to evolve and change over time, but your character data is safe and sound. Simply speaking, it won't be wiped.
See you in game!
-
10/04/2020 done:
* another server management service was added to perform automatic backups and greet new players
-
They seemed a bit weak. Make them 3x the capacity
Available here: https://www.pwmirage.com/map/?…afc70ab73ab79deab03f81fec
-
-
Remove "The Trainer's Summon" (again) and change all subsequent quests not to depend on it.
Also disable the initial "Pet Bag" quest since all venos will start with 3 pet slots already and practically the quest wouldn't do anything.
Available here: https://www.pwmirage.com/map/?…7d012e3ffb91e24464b3b631c
-
This is a temporary fix - all venos have to do this quest now. I'll be trying to get rid of it again tomorrow.
-
This quest actually turns out to be required for subsequent veno quests.
Available here: https://www.pwmirage.com/map/?…0d6fd76f02b7a563fb3112aa8
-
Remove quests that pop-up automatically on levels < 20
Available here: https://www.pwmirage.com/map/?…9b6cacddc48c30614daabb6bf
-
Cleanup the map not to confuse any players
Available here: https://www.pwmirage.com/map/?…dbea6b7428e424fdedde286e9
-
Remove quests which pop up automatically on reaching level <20, culti quests lv <19, and basic crafting quests
Available here: https://www.pwmirage.com/map/?…25d2df9a535f92832361e73c9
-
So the map for faction base is accessible, but you can enter it even without being in any faction and there are no npcs there.
Faction bases will require some engineering, but they're still something I'll be going for.
-
We've got a new style! If you prefered the blue one you can switch back to it by clicking "Change Style" in the bottom right corner of every page.
-
After a few months in development we're finally releasing! There's now a countdown on the front page.
To play, you'll need to register a forum account -> https://pwmirage.com/register/
The account will let you create and publish your own projects in the editor (https://pwmirage.com/map/), it can be hooked to your discord account which will sync your role there, it will allow you to register one or more in-game accounts, and obviously - it will let you take a part in forum discussions.
You can already download the client here -> https://pwmirage.com/download/
We'll open the game registration and send out a beginner's guide in the following days.
Cheers!
---
If you registered your account without hooking to discord, you can hook it in anytime your settings -> https://pwmirage.com/account-management/
-
Make quests dependent on each other and allow taking them only once.
Available here: https://www.pwmirage.com/map/?…976f74daf8282d383f678251b
-
Add an introductory questchain at the designated spawnpoint (Archosaur)
Available here: https://www.pwmirage.com/map/?…87d24f546334db9e2e025155c
-
28.03.2020 done:
* ditched a left menu design I was working on for the last few days
* show all dialogue types, actions, and subquests on one diagram
-
25.03.2020 done:
* the diagram can now be zoomed in and out
-
22/03/2020 done:
* Played a lot with the quest editor and fixed various issues
* Clicking on the box will highlight it now. Options of the box will later appear in the left menu.
* Started implementing the left menu. Added basic switchable tabs for required and mutex quests.