Posts by Satine

    I noticed this too!


    I believe it's just due to barbs being the tallest and how they are placed when sat on the mounts that causes a slightly larger clipping box compared to other races.


    They must bump their heads a lot! 😅

    losty The gear price scales, I highly doubt anyone will farm TT60 for a TT99 piece. I've done some quick maths below so you get an idea of the cost.


    As for the layout of the Trade tab, if you can trade TT60 -> TT70 and TT70 -> TT80 then it just saves time to be able to trade up TT60 -> TT80 rather than doing each stage individually.


    TT60 GreenTT70 GreenTT80 GreenTT90 GreenTT99 GoldTT100 Red
    Magic Sword:5 Tokens
    35 (40) Tokens192 (232) Tokens496 (728) Tokens2,992 (3,720) Tokens19,275 (22,995) Mixed Tokens
    Arcane Top:-15 Tokens225 (240) Tokens450 Tokens5,040 (5,490) Tokens-
    Arcane Legs:-35 Tokens135 (170) Tokens535 Tokens5,952 (6,487) Tokens-
    Arcane Boots:-15 Tokens60 (75) Tokens460 Tokens5,304 (5,764) Tokens-
    Arcane Wrists:-10 Tokens100 (110) Tokens355 Tokens2,896 (3,251) Tokens-
    TOTAL5 Tokens110 (150) Tokens712 (827) Tokens2,296 (3,024) Tokens22,184 (24,712) Tokens-



    From my experience back in the original TT token Trade, we still farmed the highest we could until TT99. Because T3-X was broken, we had to farm TT2-3 and trade up. Even then it was a stupidly high amount of TT2-3 runs, for a single TT99 piece. Very slow. So if you can, doing the higher TT is always better.


    This is from my farming spreadsheet which shows the mats per instance and how many tokens they are worth (first number):

    KApNprP.png


    So normally for when I farm alone I would do:

    TT60 - 1-1 sq (1 Token per mat)

    TT70 - 2-1 sq mid (first boss only and repeat) (7 Token per mat)

    TT80 - 2-2 sq (first 3 bosses and repeat) (13 Token per mat)

    TT90 - 3-1 sq mid (first 3 bosses and repeat) (46 Token per mat)

    TT99 - 3-3 sq mid (first 3 bosses and repeat) (163 Token per mat)


    As for the other idea in adding more ways to farm them, we already have the Mysterious Merchant where you can exchange Mysterious Chips (obtainable in daily cube) for TT Gold mats. It's expensive that way, but available. I'm not keen on the idea of adding another daily to the mix, but perhaps would be a good option as an event prizes.

    Sadly couldnt find the options in the editor to create a project to do it, Beta.


    Can we please change all TT squad modes to open with 1 leader and 1-5 squad members (Currently 3-5).


    These are the effected quests:


    Task: 1. Chronol (Lv.60-65) #1:13821

    Task: 2. Dimensic (Lv.68-73) #1:13822

    Task: 3.Substancia(Lv.76-81) #1:13823


    Task: 1.Substancia(Lv.74-79) #1:13825

    Task: 2. Naught (82-87) #1:13826

    Task: 3. Null (90-95) #1:13827


    Task: 1. Null (88-93) #1:13828

    Task: 2. Vacuity (95-100) #1:13829

    Task: 3. Doom (Over Lv.100) #1:13830

    Just a few suggestions to add to the editor :)


    Quests:

    - Edit squad member requirements to quests (eg TT squad mode opening).

    - Edit/view quests which give/complete quests for the whole party. Usually leader has 1 quest, and party members will get a different one. See GV.


    Spawners:

    - These seem boken in general, used to have editable options.

    - Add/edit NPC or mob pathing, eg add in multiple co-ordinates to make a path (like duke, or rare pets mobs). Set timings for how quickly they move to next coordinate.


    Triggers:

    - Add/edit timed triggers, eg rare pet spawns every X hours.

    - Add/edit triggers which can pick random spawn locations.

    - Add/edit triggers to publish red annoucement texts.

    I've made a project with token exchange:

    I'm not 100% sure on the exchange, I've started it as 1:1 for all exchanges, as the cost of token per mat scales up with difficulty already, and this is how it would have been converting up before the last change. But that can easily be changed if we get a better active population in TT.


    Project:

    The costs for the new vs old TT token is the exact same, so the only benefit from the old system is that you could farm TT99 for ALOT of TT60-90 gear.


    Do you mean you would prefer to farm a lower TT instance for higher gear, eg farm TT80 drops with intent to make TT90 gear?

    I believe you won't be able to summon pets on elevated "areas" so some areas that look like plant pots, carpet, stairs ect. But I've never had it be an issue for tanking mobs/bosses with a pet. Sometimes you jsut need to re-summon the pet when changing floors.

    Squad mode is much more rewarding, you can do the first 3 bosses for about 500-1000 Tokens a run. if i remember correctly. Solo is really only if there is no other alternative. I'm fairly sure a level 100 veno/herc could solo squad. (open it as 3-1 medium medium for no Sub cost).


    In terms of party, in most cases I would have a dedicated loot "picker" on free mode. And then when finished with running TT, split the drops evening with those in my team. Obviously this depends on the trust of the people you party with. Otherwise, you'll have to ensure the party drops are on random so you can still get some. But defo make sure that everyone in the party is on the same page on how drops will be distributed prior to starting.

    I'm glad the option for the orignal instance dungeon would still be available as I have some additional worries about how and open-instance would work, so would be keen for the original intances to remain as a fall-back.


    Concerns:

    1. How would they effect gated instances? Eg fb59: If someone is already inside killing Qianji, but you need Zimo, would you have to wait for them to kill all the other bosses first? Eg fb99: if the guards respawn do the gates also respawn?

    2. Boss camping. As some bosses drop nice molds and skill books, toxic competitiveness could be an issue if multiple people start camping bosses. This could also have an effect on gate mechanics.

    3. Log-in/Log-off mechanic inside open-intance dungeons - will the person remain in that spot if they been offline a long time? I believe current instances will boot your character out the dungeon when they are offline for >4 hours.

    4. Loot share. Currently, the highest damage dealing party or player receives all loot - this can lead to toxisity if remained, but could also lead to drama if loot is free for all. Players of the recommended level for the instance would struggle if a high level player was in the instance but not in their party.

    5. A nice server. We are for sure, a very kind and nice community, but the concept of the open-instances depends highly on the community remaining that way.


    I don't want to be negative :P and overall think its an interesting idea that would certainly give us a distinguished difference to other classic servers, I just feel these things, along with all players concerns, should probably be discussed prior to launch.

    Congrats to our winner who is crowned The Perfect Hero:

    🥇 1st - BM


    And our runner ups:

    🥈 2nd - Monyet

    🥉 3rd - Satine


    I'll be in touch with each of you to ask which character you would like your prize sent to - via in-game mail.

    Congrats to our winner who is crowned The Perfect Florist:

    🥇 1st - BM


    And our runner ups:

    🥈 2nd - Batilly

    🥉 3rd - Megaroo


    I'll be in touch with each of you to ask which character you would like your prize sent to - via in-game mail.

    I'm not against it, I usually buy it ahead of the quest to save me the trip.

    But if it is added to her, I think a quick updat to the quest description + dialog would be nice too. Just so it all makes sense.

    Romance Festival 2022

    1st - 28th February


    As spring is blooming, so is love; with a new event blossoming to celebrate the season of love in PW Mirage. Enjoy some new festival quests, unique rewards, and spread the spirit of Valentine’s during this romance festival.


    New Limited Time Mounts:


    4wc0mNS.pnglyMmPbc.png


    And many new limited time rewards:



    *NOTE: Warsoul of Heaven and Warsoul of Earth are bound to your character when crafted. Spend your Tokens of Love wisely as no refunds will be given.


    bdVTRjI.png


    P8aAgFr.png New Daily:

    Matchmaker

    Romeo and Juliet love to play matchmaker, and are calling for love-seekers to participate in an all new daily quest for love. Romeo and Juliet can both be found in Archosaur West, speak to one of them each day and complete their quest for a romance themed prize.

    New Daily Quest: Matchmaker - Romeo or Juliet (528, 654) - Available lvl 35+

    Rewards:

    - 10 Token of Love

    - 1 Pink Bouquet or Blue Bouquet


    bdVTRjI.png


    P8aAgFr.png New Repeatable Quest:

    Fresh Flowers

    A flower girl has taken root in Archosaur West. With her business blooming this season, she is calling all plant-pickers for help in collecting fresh flowers for her ever growing business.

    New Repeatable Quest: Fresh Flowers - Flower Girl (528, 654) - Available lvl 20+


    Rewards:

    - 1 x Flower Petals

    - 1 x Credit for The Perfect Florist Leaderboard


    P8aAgFr.png New Repeatable Quest:

    Lost Lovers

    Something must be in the air, as dungeons are a trending destination for romantic get-aways. However these risky date destinations are not so “happily ever after”. There are growing reports of missing people, and heroes are requested to clear the caves to find the lost lovers. In exchange, a hero completing a successful rescue mission will be rewarded with a festive gift and gain a heroic reputation among the citizens of PW Mirage.

    New Repeatable Quest: Lost Lovers - Found in all FBs - Available lvl 29+



    Dungeon Min. Level Requird Rewards
    Hall of Deception Lvl 29+ 5 Token of Love + 2 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Gate of Delirium Lvl 39+ 5 Token of Love + 10 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Secret Frostcover Lvl 49+ 5 Token of Love + 20 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Valley of Disaster Lvl 59+ 5 Token of Love + 30 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Wraithgate Lvl 69+ 5 Token of Love + 40 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Hallucinatory Trench Lvl 79+ 5 Token of Love + 45 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Eden Lvl 89+ 5 Token of Love + 50 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Brimstone Pit Lvl 89+ 5 Token of Love + 50 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Abaddon Lvl 99+ 5 Token of Love + 150 Reputation
    + 1 Credit for The Perfect Hero Leaderboard
    Seat of Torment Lvl 99+ 5 Token of Love + 150 Reputation
    + 1 Credit for The Perfect Hero Leaderboard


    bdVTRjI.png


    P8aAgFr.png New Forum Quests:


    Two new leaderboards with extra prizes to be won! Details of each can be found here:

    - The Perfect Hero

    - The Perfect Florist


    bdVTRjI.png

    The Perfect Florist

    1st - 28th February


    We are in the search, for the very best herb digger who will be granted the title of The Perfect Florist! Any charcter who has completed a Fresh Flowers quest is eligible for the leaderboard, but only the best 3 will be awarded the prize.


    Rewards:

    🥇 1st - 400 x Token of Love

    🥈 2nd - 200 x Token of Love

    🥉 3rd - 100 x Token of Love


    Token of Love can be spent at the Flower Girl in west archosaur:


    Important Bits:

    NOTE:

    Character - means your individual character in-game.

    Player - means the real-life person who plays those characters.

    Quote
    • Each time a character completes the Fresh Flowers quest, they will gain 1 credit to their score on that character.
    • A player can only win 1 prize in each leaderboard, so it is recommended that you focus on a main for your highest score count, as alt-charaters with lower scores will not count towards the prize.
    • The rewards will be issued to the winners at the end of the festival. They will have 2 weeks to spend their tokens after the festival ends.
    • All quests will give only 1 point, regardless of level or difficulty. This is to make it fairer for every level.
    • The leaderboard will consist of all characters who have earned at least 1 point in The Perfect Florist.
    • A player may choose which character receives their prize.
    • GM decision is final. There will be no refunds or transfer after the prize is sent.

    Leaderboard refreshes every 60 minutes:


    The Perfect Hero

    1st - 28th February


    We are in the search, for our best hero who will be granted the title of The Perfect Hero! Any charcter who has completed a Lost Lover Quest is eligible for the leaderboard, but only the best 3 will be awarded the prize.


    Rewards:

    🥇 1st - 800 x Token of Love

    🥈 2nd - 400 x Token of Love

    🥉 3rd - 200 x Token of Love


    Token of Love can be spent at the Flower Girl in west archosaur:


    Important Bits:

    NOTE:

    Character - means your individual character in-game.

    Player - means the real-life person who plays those characters.

    Quote
    • Each time a character completes the Lost lovers quest, they will gain 1 credit to their score on that character.
    • A player can only win 1 prize in each leaderboard, so it is recommended that you focus on a main for your highest score count, as alt-charaters with lower scores will not count towards the prize.
    • The rewards will be issued to the winners at the end of the festival. They will have 2 weeks to spend their tokens after the festival ends.
    • All dungeons will give only 1 point, regardless of level or difficulty. However you do need to be the required level for that dungeons fb. This is to make it fairer for every level.
    • The leaderboard will consist of all characters who have earned at least 1 point in The Perfect Hero.
    • A player may choice which character receives their prize.
    • GM decision is final. There will be no refunds or transfer after the prize is sent.

    Leaderboard refreshes every 60 minutes:


    Just reposting what was said in Lani's project comments, and adding firther discussion.


    I still think rep is much better as a drop rate source, ie the stamps / hay we currently have. That said, as much as I liked the hay for those reasons. I don't think it's best as a long term solution. As Lani mentioned in the project, Stamps are also balanced as it's a drop farm, with no need for an alt army, and agree with her that these are also a great avenue for a repeatable rep farm.


    I will re-iterate stamps should remain as an un-tradable source to ensure balance, no skipping, and maintain appropriate lore (ie keeping it as quest rewards, or soul-bound item drops).


    My first suggestion would be to add stamps to all fb/bh dungeons:


    fb19 - Lv.1 Darkness Stamp (4 rep) - 2% (currently in game)

    fb29 - Lv.2 Darkness Stamp (5 rep) - 5% (currently in game)

    fb39 - Lv.3 Darkness Stamp (6 rep) - 5% (currently in game)

    fb49 - Lv.4 Darkness Stamp (7 rep) - 12% (currently in game)

    fb59 - Lv.5 Darkness Stamp (8 rep) - 17% (currently in game)

    fb69 - Lv.6 Darkness Stamp (9 rep) - add to all mobs 17%

    fb79 - Lv.7 Darkness Stamp (10 rep) - add to all mobs 18%

    fb89s - Lv.8 Darkness Stamp (11 rep) - add to all mobs 20%

    fb99s - Lv.9 Darkness Stamp (12 rep) - add to all mobs 20%


    This will improve bh help, as well as encourage fbs/bhs to be done without wine - for the full challange. People who like to solo, can still farm rep from lower level fbs and are not dependant on help, but generally the same effort is required to farm rep on your character regardless of alts-army abuse, or team member dependant. In addition, being such varied locations, players can mix it up to avoid getting bored.


    If we had something like the above in place, I would also suggest removing wedding candy trade from hay + wine and removing them as a reward from wedding packs (doesnt make sense - but has been a good temporay solution).


    Also (and this may be controversial) - I don't think rep should be craftable from mats, at the mat trader. One-man already has a rep reward, so perhaps that could be increased instead, as it makes more sense to gain renown from killing things then from trading materials.


    As I have suggested the removal of 2 sources, then increasing the rep reward from stamps (ie doubling them so a Lv.9 gives 24 rep) or increasing the drop rate overall, would be recommended. However I would be cautious to make such a big leap, and recommend first the above (adding to all fbs), and then if it's seen it is needed, increase the drop rates later. That way there is no anxiety over the future, and no thoughts to save up the stamps "incase they double" and avoid drama/distrust.


    So to summarise:

    1. Add Darkness stamps to all fb dungeons (69+) listed above.

    2. Remove candies and mat trade for rep.

    3. Increase drop rates of all stamps, if required.


    After a regular farm is established and finalised, then other one-time methods for rep can be looked at as additional options (eg quests ect).

    You dont need to run the exact TT, just any TT that will drop the level mats you require. It is still a token system just a little more limited, so that all TT instances are relevant again.


    In regards to "the old players" because we were the first ones to reach those levels to open each TT we actually had to do every single instance in our journey as we couldn't rely on higher levels to open the best instance. We were very under-geared and every TT was a challenge, to the point that most of us needed to donat our entire share of the tokens to gear up the tank or cleric. It took us hours to complete a full TT2-X run. By the time I was lvl 90, I only had a TT80 bow and no other TT gear. We never had it easy, and I would actually say that most things are easier for new players now.


    Before today, it was extremely imbalanced that a level 100+ could run 3 bosses in TT3-3 and get 1000s of tokens for level 60+ players to use. It made any other TT instance for tokens irelevant. You'll find that this server is very helpful and giving, and many of them were happy to run TT3-3 for lower levels prior, and will still be happy to help you with running any other TT instance that you will need in the future.


    That said, I forgot to remove the old TT Token forges inside TT, so you can continue to craft them the old way until it's patched.

    Lupine Berserker's don't drop Honey Juice and Rought Fur, so to get 0 of those, is expected. You can see what they do drop here: https://www.pwdatabase.com/my/mob/1256

    So according to your maths, the mat it does drop (Mystical Blood) is accurate.


    Also, it's quicker to use your mount to run between mobs/loot. Quicker if you're not a veno as you don't have to stash a pet, but high level venos have a lot of moment speed so it's not too bad for them.

    *Many times i have spent 2+ hours farming to get 17 to 20 of a specific mat while watching faction chat as others get 100+ in the same amount of time. - not complaining just stating MY experience!


    Want to "balance the game"? figure out how and why some chars can farm 130+mats in 4 to 6 hours, allegedly without using a bot or duplicating script of some kind, and other can't get half that many in twice the amount of time! and by the way - pw database is NOT relevant, other than location of mob, for mat drops the percentage of items dropped listed is WAY wrong!

    I can assure you that there is no hidden drop rate differencing between characters. It's all down to how quickly you can kill a mob, the drop rates are the same for everyone, but if you are 1-shotting mobs....you get the drops much more frequently. So from my experience, its much easer to target lower level mobs, with lower drop rate, as you can kill them far more quickly then the mobs with the highest drop rate.

    In regards to PWdatabase, it goes by PWI's lastest info. PWI received an update which change most drops in the game many years ago, so the PWI version of the DB is not accurate for things such as crafting mats, and DQ mats. I would suggest using a website such as wayback machine, although jsut switching to MY version of PW database, which has the correct mobs.


    To seach on PW database:

    1. Search for the item using https://www.pwdatabase.com/

    2. When you are on the correct page of the item you want (example: https://www.pwdatabase.com/pwi/items/8112), on the top right of the website is a selection of flags, click the Malaysian flag (furthest to the right) to switch to MY drop rates. The url will change to something like: https://www.pwdatabase.com/my/items/8112 note the pwi - > my in the url.

    3. The mobs that drop the item listed on MY will be correct to our version, but the names of mobs and name of the items may still differ on PW-MY, so I always search on the PWI (default) version, then switch to MY.

    2) This was a bug after a patch to increase the max-stack size. Beta said he will have a quick fix for it when he returns home to his computer, so they will return soon!

    3) In our version they are required to open the chests on the map with the mobs afaik. Lani added them as a reward and are for future content when the chest have better rewards. She's made a project with suggested rewards so keep an eye on it. For know I would save them until something is implemented. In regards, to the stacking, they definetly should be seperate stacks as they are 2 seperate items. I;ve tried to replicate it and havent been able to combine them, so it may have been a one-time bug for you. If it happens again, let me know.

    4) This was discussed before, and we actually want to encourage players to do things together, reducing it to just 2 players would only make it easier for more solo play. There are definetly higher levels who would love to do TT with you (I for sure am one) so it's more an issue of player base rather then no-one wants to. Although the token turnaround for TT1-X vs TT3-X is crazy unbalanced, so it's something I will think about in the coming weeks.