Some QoL changes that would be nice:
1) Reduce price of teleport use, I don't know if there is a purpose to the high teleport use, $3,000 to tele to etherblade from Arch, where do these coins go? Is it something that can be reduced to 100 coins? This is not a high priority since farming and using telestones is not that difficult.
2) Make digging farmed items faster/quicker. Farming is a necessary boring task it would be nice if the digger got 8-10 items per dig and it was nearly instantaneous. Especially since telestones and apoth are really the only two things that need plant digs and mold gear and charms are the main purpose of the rock/metal digs. The chance of abusing this is really low.
3) Implement the pickup all function. This would be awesome, due to the low server population most squads consist of alts of the main char, this would save time for those that still play.
4) Make another way of crafting molds for gear or create another way to craft/get mysterious chips. Some of us don't have the time/desire to run Cube.
Perhaps with the daily pages from the school teacher. Once a toon has the rings, which are quickly replaced with better ones, there is really nothing of value at the school teacher.
5) Increase the drop rate of mats for tokens in Lunar (would be nice but not a high priority) and/or the drops in TT and reduce the squad mode from 4 to 2 or 3. Running single mode is not worth the effort.
I make these suggestions knowing they will probably never be implemented. I understand I have limited time to play and that isn't the fault of the game but I am wondering if it is worth my time to even try. Anyway just my thought and suggestions.