Figured I would start a new thread, to discuss different crafting ideas. Below are some that I have been thinking about
1. Increase the success rate for 2 star items for the necessary crafting for leveling mastery (currently at 67% for 1 star, 30% for 2 and 3% for 3) my suggestion would be 20, 60, 20 or close to
2. Rather than lowering the number of mats needed to craft the 2 star items, or increasing the likeliness of those mats dropping, when not add an NPC that converts useless (lime stone, ragged fur, element powder, mystical fur) into the lowest grade crafting mats to use in crafting (glue, leathers, textiles and oils).
It would even be feasible/ possible to "trade" within groups (turn xx grease into xx purified oil) but not between (cant turn cotton thread into purified oil). This will allow us to get the game up quicker, since there would be less "messing" with things, and also puts a use to some of the "useless" lower level items in the game.