How can we provide stable gameplay if we're always open to changes and we're constantly evolving? We have discussed this with foxi some time ago and I need to read that discussion again, but now I just wanted to write down an idea I just had: what if we limit the max level to .e.g 50 for the first few weeks after the public server launch? During that time we could focus on designing the level 50-70 gameplay, once that's finished increase the max level again, and so on.
On levels 20-50 we won't have to worry about any dragon orbs or so, they would just come later.