I'm sorry that you're having this issue :c It's just that neither Satine nor I have backend access or knowledge, and Beta has a lot to deal with irl at the moment, which has to take priority.
Posts by ToastyMarshmallows
The server was closed on April 2nd, 2023
https://pwmirage.com/forum/thread/342-we-are-closing/
https://pwmirage.com/forum/thread/342-we-are-closing/
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I'm in the discussion stages on how to fix this, if you have suggestions please let me know.
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To name a project, go to Project>Modify.
Uploading images I'm not sure about - I'm not sure that's been added. However, if I recall correctly, buffs, being skills, are actually handled in an entirely different area to what the editor can modify.
The editor can also create/change quests, and some functionality for new items. I'm probably forgetting some things, though - Beta is of course the expert on it
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Do you know which level exactly, so I can add it to my MMMv5 project? There's like. 60 different CS quests and they're all titled the same, so it's hard to find any particular one without a level reference ^^;
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Black
White
Red
Copper
Orange
Mango
Yellow
Light Yellow
Cream
Jade
Light Green
Lime
Bright Green
Green
Aqua
Turquoise
Grey
Aquamarine
Light Blue
Sapphire
Blue
Purple
Lavender
Plum
Smokey
Perfect Pink
Violet
Magenta
Fuchsia
Pink
Violet Red
Brown -
I think this COULD work, the trouble is that it punishes people outside of the most common timezone (for instance, I've never been able to participate in a TW because they happen at like 5:30am my time). It's certainly a starting point!
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A mention of no p2w, everything farmable would probably be very attractive to prospective players!
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I agree. I understand the importance of doing something different to survive, how the editor ties into that, and the exciting possibilities of it - but it needs a solid base to work from, which means fixing bugs first. It would be worse to have some cool custom stuff added that then breaks due to an error in the basic game.
It is a fantastic project, which is why I want to see it succeed.
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Suggestions:
Add "Talk to: NPC" in quest tracker listing
(if possible) mark mobs needed for quests in some way
Could use boutique as more of a catalogue, and receive things through the mail
Item linking was useful, if it would be possible to backport it
Either make PW School Teacher's rewards usable or remove them, whichever (I believe someone is actually working on it already?)
Slow down windmills...there's a spot between Etherblade and Sumor Camp that gives me a headache with all those wildly spinning windmills x_x
Make cleric run speed 5.0, we're always getting left behind...
(mostly very minor) Bugs:
Most maps get cut off top and bottom in widescreen mode
Fisherman quest wants Bloodthirsty Hexwebs but should be Bloodthirsty Hexweb Kings
Seamstress NPC face texture is messed up - appears to be too low
(extremely minor) female characters are off centre in the meditation bubble
Mold "Pants of Fire's Fury" are apparently for snowball games? Doesn't list stats either
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Suggestions:
Slightly increase drop mat rate - maybe 1.25x? (thread, oil, glue, leather)
Not important at all - but would it be possible to make elf wings not go to such a weird angle when harvesting while flying?
Bugs:
Since using the hotkey editor enabled files, T no longer works to bring up squad/nearby players, nor E for actions (I haven't yet tried remapping)
Y/N in skill learn confirmation popup doesn't work either
Fix:
Can't get through the doorway to west Arch courtyard (with auctioneer and blacksmith in it) without jumping
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Suggestions:
A stats page would be cool, stuff like number of accounts and characters and classes/gender, levels, number of factions, etc
Move cleric/archer trainers in north Arch a smidge further forward, they're juuust too far back from the ledge to access without jumping
Enable starter village teleport points by race (eg Bamboo Village, Dreaming Springs and Vibrant Cliffs for elves)
Special colour for the FB-giving questlines
Silence or reduce sound from the phoenix - SO MUCH SQUAWKING
Would it be possible to have loot drop under character instead of dead mob? Picking up loot manually can be a pain, especially in the sky or water
Add quest at teleport master in Silver Pool to go up to Heaven's Tear
Bugs:
Squad list only shows 3 buffs on members
Weird grey blocks show up in Orchid Temple area (see attached)
A Photic Acheron attacked my cleric and couldn't be killed because its HP reset faster than she could kill it, despite being within attacking range (was able to get rid of it with nix+cleric)
Used teleport incense just west of Tomb of Heroes and one character ended up in North Arch, but the other ended up in Walled Stronghold?? Both in virtually the same space
Secret Passage map doesn't quite fit on screen in widescreen mode
Many quests cannot be trashed, including crazy stone
Quest from Young Man Lei gives item 'Feet' :O
THANK YOU for the starter mounts!! The Arch quests are The Worst to do without one
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Re: rates - it kind of is too easy 20-30, in my opinion - just doing all the quests gets you there easily without any boosts. It's not a major thing, really, just that I like to do ALL the quests, and this has me levelling up and unlocking more faster than I can get them all done
Re: water - not sure about original questline. But I've made an arcane book:pet, so I don't need the water anymore, so now it's taking up valuable inventory space
It might be worth making a list of things that unfortunately can't be changed, such as the chat character limit, to save people suggesting it again. Sucks it's too glitchy to extend =\ But good to know why it can't be done.
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Suggestions:
Add a list of things that will never be added (such as tideborn)
Summer chipao please?
If possible, would love to have hairstyle fashion added
Make a dedicated fashion area with NPCs wearing the outfits, each one sells the outfit its wearing
No hyper xp ever please ._.
Is it possible to adjust rates per level or is it global only? If level is possible, suggest starting at 1x for 20-30 and increase by .1 or .5 every 10 levels thereafter, so that it's still an achievement to level high, but not ridiculous
Be able to change jump key
Add interact key, at least for NPCs
Achievements maybe? With small rewards, possibly an exclusive (or 'easy' acquisition) fashion?
Show quest title colour in the tracker
Longer chat character limit
Will we have seasonal events, like the snowmen? Suggest to have as many as possible, to keep the game fresh in place of expansions
Bigger item stacks in inventory (for instance, herbs max at 100 in inventory but go higher in bank)
Enable all main city tele points by default (Winged Elf Hsi's quest that involves visiting Etherblade sucks without Ether's tele point)
Bugs/Issues:
Quest tracker turns off on login
Skill bar extensions turn off on login
Can't right click to move items between bank/NPC/etc
When moving same item from inventory to bank, can't stack directly - have to move to empty space THEN stack in inventory
Can't sell water veno spawned with, can't drop it either
Magic Shell seems to be wearing off faster than the rest of the cleric buffs
Used phoenix to kill Elder Tortoise - since it was at the top of the water and reachable by air, figured I'd try it. But it never hit back...
Apparently a PW Boutique Agent wants to give us a quest, according to the Find Quest button
Please note:
NONE of this is meant to be a demand or anything like that! It's just ideas and things that I think would be good, but are generally not particularly important. I know I list a lot of stuff, it's just because I care about the server and want it to be the best
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Yeah, a lot of these I wasn't sure just how doable they really are with the limitations of the game and code, but figured I'd suggest them anyway, just in case! Most of them aren't super important. The editor doesn't really behave for me, unfortunately, so I can only post suggestions here and hope someone else implements them
Thanks for the responses!
Oh, the quests I tried to disable tracking for were from the banker for an inventory extension stone, and the pet cage quests.
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Posting here per Entei's instruction Will be adding to post as I keep playing and think of/find things
Suggestions:
Add basic manual in-a-straight-line autopath (iirc it was alt+click on map)
Mark the level 1-19 quests as having been completed (this might've been done already but the find quest button suggested an NPC I'm fairly sure is from 1-19)
Add find quest tab instead of the button
Make quests such as gem merchant exchange, TW stuff, a different colour
Make starter mounts random statistically equal, for a bit of variety
Give small amount of pet food for mounts
Increase hitbox size of NPCs (I keep missing and clicking to move behind them)
Nerf herc/nix a bit - should be more powerful than average, but not massively so
Add a pet skill trainer to class trainer areas
Add ping check in game (iirc hover over settings button)
Add mob HP number visibility
Would be easier if we could exchange mats etc for 'premium' currency and buy through boutique - that way it's all central and available everywhereMake a wikia for stuff for this server version (items, quests, etc - I'd be happy to work on this, though I don't have experience making one)
Add time remaining for status conditions
Make stats changed by gear a different colour or show +stat next to original number (was deeply confused as to how I had 6 vit despite not assigning any)
Bugs:
Player HP/MP/XP numbers aren't centred properly
Toggling individual quest tracking doesn't work
Can't change hotkeys (K does nothing, clicking on it doesn't bring anything up either)
When a player with a pet out is selected, the icon to switch to their pet doesn't work, and when the pet is selected, the icon to switch to their owner doesn't work either