Posts by Escanor

The server was closed on April 2nd, 2023
https://pwmirage.com/forum/thread/342-we-are-closing/

    if we do that then we should provide some basic gear so you aren't just thrown to the wolves, we could also remove the quests and mobs in these zones and reuse them. i would do a lv20 start tho. we would also need a way to help early level productions so you could level it up without too much hassle.

    would a modest 1.5x to quests be acceptable as well? it would make early game a bit easier but shout steady out late game into something that isn't too bad.

    idea for the small town invasions that the gm can turn on, can be done automatically somehow with a bot i think
    Change the mob loot tables to drop mob mats and darkness stamps, ideally 1 mob mat per kill and a rep stamp at like 33~50% of kills.
    have the mob commander drop wraith badges and other trade-able rep badges along with a decent cache of mob mats.

    we could substitute many drops and items for this event, not just the ones i mentioned.

    here is an example of some possible loot for one of the chest

    fb19 would have 6 total chest placed inside it on a route that doesn't lead to the boss.

    you will get a quest at the start to either kill a certain number of mobs or the boss or a combination, doing the quest rewards key needed.

    digging the chest will give a chance at one of the following

    dragon spheres in varying amounts

    dragon orbs 1/2/3

    golden eggs

    small chance for bronze charms

    guardian scrolls

    teleport items

    small chance for bag or safe stone or cage

    leveled shards

    so perfect world already has some special mine chests ( like the ones in secret passage and in fb89, there are a few chests like this). in order to open most of them you need a key which isn't normally obtainable. one idea is to put them either outside in the world map or inside dungeon and make quests that reward their key ( example would be to put them in FB and have the boss kill quest reward the key) normally these chests don't give much or anything but we could change what they give :)

    can use golden eggs. they give 1*/2*/3* or a mirage. have them be a progressive reward where you get more as you do higher level tasks. could be reward from FB tabs, dailies, one man army, envoy of Justice. I would also redo the orb crafting section to make it just 2 orbs to make the next step. this would still require a lot of orbs but it be more realistic for using golden eggs.

    there is also a pack that gives orbs if you wanna go that route

    http://www.pwdatabase.com/pwi/quest/31641

    I don't think we should have super high refined til endgame tho, that should be one main focus is boosting refines. I'd say top refined pre 100 be like 5/6/7 max

    mats that could use less value, these are mats you get typically any tt run you do and they overflow quickly (Frenzy Lion's Skin,Claw of Consumer of Souls, Frenzy Lion's Claw, Frenzy Lion's Edge, Iron Plate of Darkness, Shards of Darkness, Evil Minion's Axe Edge, Sorceress's Aura, Giant Pincers of Darkness, Evil Minion's Burning Heart, Sorceress's Headwear)

    The next batch of mats i think could use more value due to the boss they come from being difficult or due to the lack of how often a boss drops these mats. x2 notes extra hard mats to get(Forshura's Armor, Forshura's Hook, Dust of Stars, Forshura's Arm, Wheel of the Seven Luminaries, Astral Stone, Dust of Devilx x2 , Ancient Devil's Horn x2 , Sacred Mother's Orb (needed in many items), Giant Beast's Armor x2 , Ghost Lord's Ribbon x2 , Skaidread's Edge x2 , Skaidread's Orb x2 , Ghost Lord's Dark Aura x2 )

    i judged these mats based off my personal tt farming experience and did not include any tough bosses that drop weapon mats for these are usually a case by case grind, except for the lethal vengeance boss in 2-3.

    there are certain mats I would suggest be put at a higher value, I will provide a list of these mats. I also think converting tokens to mats should be at half the rate, make it cost more to make a certain mat rather than farm it from the boss directly. Maybe make gold mats more expensive, otherwise I like it :).

    I like the idea behind getting the rare pets, I think it looks a tad easy though, I could probably tame all these in like 10 mins. I like the food crafting options and ratios. The cage idea is good but post lv20 I don't think it will be a viable way to farm cages. 25 of these useless mats are tough to stock up since you level so fast at that stage.

    idea for bounty Hunter

    remove the bounty Hunter npc and add a new npc called something

    have this npc offer one of the two options

    1. offers a quest for all the bosses in a set of caves. ( lv40s would get a quest to kill qingzi, lv50 would get quest to kill all 3 bosses in fb39). this would allow you to do the whole run without having to go back for bh2/3. this would be a daily once per day. adding one quest per level bracket.

    2. do the same concept but in an oracle form. you would get a scroll that would give you a quest to kill a set of bosses. this would give less exp than a daily but would also be repeatable and allow you to benefit from any fb cave run. ( a lv80 could get a bh scroll for qingzi and help run that cave and get exp for it).

    would boost the rep from wraith badges/ darkness badges and would also try to make tab quests give boosted rep. it might be easier to add a generic quest inside for bosses tho since each tab has a lot of versions per level

    bloods could be a good idea. would need to make craftable tabs tho otherwise you are limited in getting the bloods. I was also thinking of removing blood requirements for the few gears they make

    i was thinking more about it and would have all mats make one token but make some mats ( hard boss mats and ones used for armor) cost 2-10 times more