Posts by Escanor
https://pwmirage.com/forum/thread/342-we-are-closing/
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this is what i did
all basic lunar mats convert into a lunar token (crystals/fragments/essence) I based ratio off how often they drop and what drop them. (ex. boss drops worth more).
lunar tokens are used to craft fragment crystal, transparent crystal, essence crystals. These are used to make all the green lunar gears along with essence of nature ( gives 2 per craft now).
For gold gears, all tt mats were replaced with tt token requirements (overall tt token cost is lower ).
Gold lunar mats are evenly used for all crafting recipes, you can make the gold lunar mats with tokens but they themselves don't make tokens. Gold mat values based off what they are used for (ex. ancient tinder is most expensive because it makes weps and rings).
This should make lunar a bit easier to farm thobased off my few mock runs i did
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quest xp = x1.75
quest sp = x2.0
quest coins = x5.0
mine rates
herbs: 6 (9)
logs/ores: 4 (7)
20% chance for the higher yeild
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some things that we have already put into the game.
in-game rates are
Mob XP: x1.75
Mob SP: x2.5
Mob coins: x5
mining rates boosted
craftable charms/guardian scrolls/teleport items/telecoustic
farmable herc and nix eggs and pet related items
recipes using fb blood rewards to create useful items
easier dragon orb conversion system with
gambling chances for higher orbs
tt token system to make farming tt better
new system to farm fc gear
token system to farm for lunar gear
crafting rates for weapons are 50% for 1*/35% for 2*/ 15% for 3*
voting rewards per vote
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I have two ideas for changing up lun ar a bit. Both involve making all lunar mats exchanging into a token, similar to Miss Foxi's tt system
1. Use tt90 gold as a base to make green lunar green along with essence of nature. Then green gear cores (from decomposing ) along with a set amount of token mats to make the gold gear. ( this is similar to how i made FC gear).
2. Use a token system for both green and gold gear, would probably add a tt token requirement too since base recipes require gold TT mats. Tokens and mats in this method will be higher priced.
Any comments or suggestions let me know! :3 -
will make all crafting of normal items at the following raito
1* at 50%
2* at 35%
3* at 15%Available here: https://www.pwmirage.com/map/?…c616affe6b87661447c82aa43
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fixes and cleans up projects as needed
Available here: https://www.pwmirage.com/map/?…0723476785b6af521a08806db
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i don't see a reason to limit leveling starting off. that just kinda punishes the try harder who speed level. I'm working with foxi and making orbs craftable as soon as fb19 if the player decides to use the reward for that. some people will just keep leveling and avoid level chucks anyways
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this cleans up my projects and recipes.
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where would they have a base at? like a instance? i think there is an old school home instance that we could use but idk how you would make it exclusive on a guild basis.
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Updated version here: https://www.pwmirage.com/map/?…20c0112e1608cd73a9b3a31e2
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i just remembered that if we start at lv20 then you wont have that pre lv20 dq grind chance. but regardless it should be somewhat a grind since it will outclass other gears for the most part.
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i changed all molds prices as such: weps are lv req to use /2 armour and accessory lv req to use /4 (evasion items /5 instead since they are hardly used). Linear costs established for all molds. In the future i may let higher level DQ items produce more spheres if current system is too slow.
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Updated version here: https://www.pwmirage.com/map/?…a52bcfde917ab2deefa1a7656