like the price adjustments to account for upgrading, making no one pet "more expensive" than another
Love the Idea that there are a few more choices to spend sweet memories on
Dragon spheres are not intended as a "game currency" but rather as a method of making all of the molds obtainable in game, as some were pretty much not obtainable. Same as TT tokens are not a currency, but a method of "trading" for TT mats. The use of dragon spheres for currency is something that can be debated on a different thread. Just looking at this project however, my concern is the cost of the Orbs. A level 3 Dragon Orb should have a significantly higher cost than a lvl 30 - 40 weapon mold. Dragon orbs should not be easy to obtain, we should have to work for them,
it was decided not to change the cost of the flyers, as the project actually increased their cost
Love the idea, however the template Mirage FB exchange was used, using this template will change everything at the FB Exchange NPC. #3 and #4 have ? as the recipe, and the recipe field is blank, Potentially the "revert" bug in the editor hit the project. Suggestion would be to redo the project, and just add a tab to the schoolteacher, placing the items there. Love the "Mirage" tab -- lets you know it is a custom exchange.
Have asked Beta to look into the fact that it shows 10 for myself and Zeva and 1 for you on the manufacture of the Falcon Feather arrows. Soon as we can get that small problem resolved, we will get this into game for all the archers
Speed was addressed in the "Spread Nelson" project as well. Awesome idea I placed approved on the project, however put the Spread Nelson project as the one to test, simply because it also addresses speed, but puts the NPC in multiple locations.
Unable to view with new viewer, so unable to assign a status to the project
the modification shows, however the recipe for exchange I do not see. Who is the unknown NPC that was spawned at "NaN, NaN (NaN)"?
My suggestion would be to redo the project from fresh. It appears as if the trade has been added to multiple NPC's including craftsman, tailor, blacksmith, warsoul and the mysterious merchant. However, the do all cards will be available from the marketplace with the upcoming patch
While some of the items did change the stack limits, several of them reverted.
The only problem with making the Bounty Orders stackable is that it MAY interfere with how they work. An unexpected "side effect" may well be that "using" the stacked orders will make all of them disappear. A suggestion instead is to make the bounty orders usable to craft something (current suggestion seems to be a wedding invite). This would allow for at least some EXP for the broken BH, where you cant take the next one, but still have the order. This can be done right at the BH NPC.
none of the Dragon Orb's are fairly easy to get, and should not be easy. The price probably needs to be increased, as a 2* dragon orb should not have the same price as a lvl 30 weapon mold. Probably should also place these at the jewelscraftsman, because I do believe the Dragon Tamer also has some quests that are not available in our version.
Dragon Spheres were not intended as a currency, but only for use in trading for the molds, this is however open for debate
unable to mark the project, as it will not load.
Do believe the editor may have struck you again with reversion, as I cant see where the chocolates were increased beyond 1, or the box added. Not sure if 100 to 200 coins per ingredient is where pricing needs to be, the candies are pretty "intense" potions, and should not be super easy to obtain. Also 40 golden eggs for 1 WQ item?
awesome The project that fixed both dye and fash token is the one that was approved, and ready for testing -- soon as we get the tokens fixed, we can lower the cost of them
Reverted and also changed the percentages for 1/2/3*. In some cases making the 2* a zero chance of creating
Thank you Beta I look forward to us moving forward, and as a community forming the game into something we can all be proud to call ours. You rock Beta, and without you, none of this would be even remotely possible, the work you have put into making this a reality is monumental, and so very appreciated.
the fashion NPC is fixable, there was an issue with the editor recognizing the fashion token and incorporating it into game.
not sure if i understood right so will state my opinions / suggestions below
what to accept ignore modify is based on what is possible and what u think is fair and necessary to promote server.
1. fashion/dye npc
i never tried crafting anything out of it so i don't know complete picture of whether the tokens are craft-able and the fashions are bugged or both are bugged.
Suggestion: fashion is one of the basic needs for all especially inside a classic server to show their fashion sense and feel alive in my experience.
Hence it would be great if this is fixed 1st.
2. Veno rare pet scrolls as mentioned by above people already would be great.
3. adding mirage stones inside TT tokens npc would be wonderful and prevent some unnecessary drama that occurred lately in game.
(not gonna explain what happened since i don't want to pick sides anymore)
4. since gms are selling perfect hammers and reset notes in game is it possible to sell do all cards for time being till it is made available in game.
5. A complete re touch to guides section would be nice. especially a master guide with links to other guides. players can post their guides under draft guides section (rename current guides section). GMs can edit them and post in main guide section along with adding link inside master guide thread
a. starter guide
b. existing custom npc features and their locations guide
c. available event and their timings guide. (like dragon temple, city of abomination.. note on bugs if any etc)
i know there might not be much to add in here for time being but if properly maintained by GMs this section might become like one of the current server which whether played or not but visited a lot just for its various guides.
6. crafting skills are a bit hard atm for many classes.
would be nice if black market npc is made to sell them in future
or for time being is it possible to give monster locations of mats, their drop rates ( check if the drop rates are not bugged) increase drop rate if possible.
thank you stay safe happy gaming have a nice time both in game and in real life.
1. fashion NPC is fixable, there was an issue with the editor moving the fashion token from editor to game
2. veno scrolls -- check
3. we will look at ways to get mirage stones, they however do drop in solo TT
4. Not sure GM's have access to do all cards, but I will check into it, and will add them to the project
5. will pass along the idea for guides section -- great suggestion, thank you
6. There is a suggestion for changing the exchange rate at Nelson (making it easier), adding a higher level mob drop item to exchange for higher lvl crafting mats, and reducing the amount of materials needed to craft in general (Increasing drop rate at this time is not possible, however the other changes could help make it easier to craft)
Veno Scrolls have missing parts of recipes, repair and add.
Perhaps add Nelson (for crafting exchange) to multiple locations -- and also adjust the ratio of mats needed -- make all mats 2 for 1 exchange going up, and 1 for 2 coming down. Also add a high level mob drop to make the highest level crafting mat (to help make crafting easier)