Posts by Beta

    Halloween Event!

    Oct 31st - Nov 14th


    Halloween is coming to Mirage this year! From October 31st 9AM server time you'll be able to pick a daily quest at Trickster NPC in Archosaur West.



    Each day you'll get a Treat Candy, a Trick Candy, and also a Box of Surprise!


    Exchange those Candies at the Trickster:

    The event will last till November 14th 9AM server time, but the Trickster will stay in Archosaur till the end of November so you have time to exchange your Candies.


    Happy Halloween!

    Sorry for late reply - I'm barely available these days - I hope to change it soon.


    As for char transfer, we've had a case like this before and decided to not allow it. It just breaks our bookkeeping on the server side, sorry.

    I recently messaged on discord I fixed this for accounts created from now on, but "old ones" are still affected. I managed to fix this entirely now. Both new and old accounts should be up-to-date.

    It's a surprise mini event to celebrate our favorite toast :) And on this birthday it's you who gets gifts.




    You can find Toasty Marshmallows in West Archosaur. Talk to her, answer her trivia and receive gifts. Toasty has birthday on April 22nd, but event will last April 22nd 9AM - April 29th 9AM server time.

    The rewards are obtainable once a day for every character Lv. 35+



    as well as:





    See you in game and HAPPY BIRTHDAY TOASTY!!! <3

    Two years ago on April 11th 2020 we opened the registration and officially started PW Mirage. Today, for our second anniversary we would like to spice it up a bit by launching a bug bounty program.


    What is it about?

    • You get ingame reputation for reporting issues
    • You get ingame reputation for fixing them in the editor


    There's a ton of issues that can't be fixed in just the editor and that's where I still come useful :) But there's also a ton that everyone can fix, so let's make Mirage great together!

    We have a simple bounty program with in-game rewards. Submit bugs or suggestion on the forum, receive reputation on one of your characters. Implement/Fix them (in the editor) to receive even more.


    A confirmed bug report will be rewarded with points, usually varying between 10 and 500 depending on bug severity and provided details. Points can be exchanged 1:1 to reputation on any of your characters at https://pwmirage.com/game/bounty. The points are given on per-case basis, but the following list can be used as a reference. Please note that we're only aiming at improving gameplay, so being extremely picky and reporting bugs that don't bother anyone won't yield you any points. Also, if the same error is present in multiple quests / items / etc, please do report all of them in a single thread. The points will be given accordingly :)

    • typo - 0 points (unless it's a compiled list). In general please submit such editor projects directly. They will be given points once merged (see below)
    • can't trash a difficult/dull/repeatable quest - 15 points
    • invalid quest pops up in "Find quest" - 15 points
    • a quest is missing target npc coords (not on purpose) - 20 points
    • a quest is problematic / doesn't work as expected - 30~70 points
    • bug in the editor - clicking undo on newly created object resets its ID to 0 - 50~150 points
    • window X in my project Y can't be opened - 70 points
    • doing X crashes my client / disconnects my character - 200~400 points
    • a quest can be exploited, completed more than once (not as intended) - 100~500 points

    Reports such as "quest X is a real nuisance" may not be given any points if it's unclear how they should be fixed, if at all. This doesn't mean you shouldn't post them, just please be aware. If you have a possible solution - describe it!

    Suggestions are always welcome, and they're usually given more points than just bug/inconvenience reports. The exact amount depends on various factors though.

    • Legendary veno pets are too OP, please nerf - 0 points (because there's no specifics; the change is controversial and not well thought-out)
    • quest X is hard to find. Add a popup at level 60 - 30~50 points
    • combining celestones could be done as a crafting recipe instead of repeatable quest - 30~50 points
    • Wizard skills could use the following boost [...] as nobody plays a Wizard; it's the weakest class - 100~300 points

    Sometimes there can be no perfect solution; Even adding an extra popup for hard-to-find quest can be bad if there are already different popups at the same time. But if it a possible and decent solution to the problem it will be awarded points - even if it won't get implemented this way.


    Lastly, an open bug report/feature request can be given bounty to be received by anyone who happens to fix it (usually first person who publishes an editor project)


    (pending bounty visible on a thread list)


    (pending bounty visible inside a thread)


    When posting bug reports or suggestions, any tags can be left empty. They will be simply filled in later by an administrator.

    Yup, it's one big todo area. I don't expect many squads for TT or Lunar so farming them will be always a problem. And I don't know how to tackle it.


    Regular craftable armors and weapons go beyond level 105 in our pw version. They are working, with proper visuals, etc, just with lvl requirement over 105 (which we can lower). There's some possibilities on multiple fronts, but planning out the final changes is hard. The FC patch is getting overgrown with moss in the merge queue because, while it's decent, it doesn't make the situation with gearing up any better; only adds up to the pile of things to be reworked.

    Due to very low population on the server we've decided to start fresh from scratch. Your old accounts will be still accessible, but all characters will be deleted.


    The wipe will happen on April 11th 9am server time, right at our 2 year anniversary.


    Thank you all for playing Mirage and we hope you'll do it again.

    • Names above the head are now updated, others don't even need to relog
    • Chat names are updated
    • Faction list is updated only when a user logs in, on a fresh server restart it shows the original name -> TBD

    Also I found the piece of code for changing every GM's name in private messages to just GM, and I removed it. Now I can talk freely ;)

    The server stores usernames in multiple spots and I had to hack it to always read latest ones. PW really wasn't prepared for changing username in 1.3.6 :P

    • The client caches usernames (so if someone renames while you were online you will still see the old name above their head and possibly in chat). The cache may get flushed eventually at some point, or you can relog to see the new names.
    • Faction list and chat uses server-cache which I think I hacked now, more testing needed.
    • Friend list has its own username DB, and I hacked it not to use it.